TRUEVISION SCENE VERSION 0.5.4 INTERFACE{ VIEWS{ GLVIEW2D{ TYPE{VALUE=0} LOOKA{X=0.000000 Y=0.000000 Z=0.000000} CLOOKA{X=0.000000 Y=0.000000 Z=0.000000} ROT{ Q0=-0.707107 Q1=0.000000 Q2=0.000000 Q3=0.707107 }MAXI{VALUE=N} ROLLU{VALUE=N} SOL{VALUE=N} SMOOTH{VALUE=Y} LIGHT{VALUE=N} AXIS{VALUE=Y} LAB{VALUE=Y} GSCALE{VALUE=0.400000} GRID{VALUE=Y} LZOOM{VALUE=1.100000} CZOOM{VALUE=1.500000} } GLVIEW2D{ TYPE{VALUE=1} LOOKA{X=0.000000 Y=0.000000 Z=0.000000} CLOOKA{X=0.000000 Y=0.000000 Z=0.000000} ROT{ Q0=0.000000 Q1=0.000000 Q2=0.000000 Q3=1.000000 }MAXI{VALUE=N} ROLLU{VALUE=N} SOL{VALUE=N} SMOOTH{VALUE=Y} LIGHT{VALUE=N} AXIS{VALUE=Y} LAB{VALUE=Y} GSCALE{VALUE=0.400000} GRID{VALUE=Y} LZOOM{VALUE=1.100000} CZOOM{VALUE=1.500000} } GLVIEW2D{ TYPE{VALUE=2} LOOKA{X=0.000000 Y=0.000000 Z=0.000000} CLOOKA{X=0.000000 Y=0.000000 Z=0.000000} ROT{ Q0=0.000000 Q1=0.707107 Q2=0.000000 Q3=0.707107 }MAXI{VALUE=N} ROLLU{VALUE=N} SOL{VALUE=N} SMOOTH{VALUE=Y} LIGHT{VALUE=N} AXIS{VALUE=Y} LAB{VALUE=Y} GSCALE{VALUE=0.400000} GRID{VALUE=Y} LZOOM{VALUE=1.100000} CZOOM{VALUE=1.500000} } GLCAMVIEW{ TYPE{VALUE=4} LOOKA{X=0.000000 Y=0.000000 Z=0.000000} CLOOKA{X=0.000000 Y=0.000000 Z=0.000000} ROT{ Q0=-0.179635 Q1=0.229113 Q2=0.042953 Q3=0.958205 }MAXI{VALUE=N} ROLLU{VALUE=N} SOL{VALUE=Y} SMOOTH{VALUE=Y} LIGHT{VALUE=Y} AXIS{VALUE=Y} LAB{VALUE=Y} GSCALE{VALUE=0.400000} GXZ{VALUE=Y} GXY{VALUE=N} GYZ{VALUE=N} } } } RENDER_OPTIONS{ OFILE{VALUE="bullet"} FORMAT{VALUE=0} W{VALUE=640} H{VALUE=480} SC{VALUE=1} SR{VALUE=1} EC{VALUE=5000} ER{VALUE=5000} QUA{VALUE=9} ALPHA{VALUE=N} BPC{VALUE=8} RADIO{VALUE=Y} SSPACE{VALUE=N} PSPACE{VALUE=0.100000} SCOUNT{VALUE=N} PCOUNT{VALUE=1000} PMEDIA{VALUE=N} PMTSEP{VALUE=1} PMFACT{VALUE=1.000000} GMAX{VALUE=20} GMIN{VALUE=100} SGRADIUS{VALUE=N} GRADIUS{VALUE=0.000000} SGRADIUSM{VALUE=N} GRADIUSM{VALUE=0.000000} GRADMULT{VALUE=1.000000} GRADMULTM{VALUE=1.000000} PJITTER{VALUE=0.400000} AUTOSTOP{VALUE=1.000000} PADC{VALUE=0.003900} PMAXT{VALUE=5} PTHRESP{VALUE=0.200000} PTHRESM{VALUE=40} ANTI{VALUE=Y} AMET{VALUE=0} ADEPTH{VALUE=2} THRES{VALUE=0.300000} JITTER{VALUE=Y} JAMOUNT{VALUE=0.500000} DISP{VALUE=Y} ICO{VALUE=N} GREY{VALUE=N} CMAP{VALUE=N} BBT{VALUE=25} LIBU{VALUE=N} VIBU{VALUE=N} ICO{VALUE=N} ADCBO{VALUE=0.003900} ALIGHT{R=0.003922 G=0.003922 B=0.003922} NOISEGEN{VALUE=1} HF{VALUE=N} IVL{R=0.250000 G=0.180000 B=0.140000} MTL{VALUE=5} MITS{VALUE=64} NOW{VALUE=10} RBRI{VALUE=1.000000} COUNT{VALUE=35} EBOUND{VALUE=1.000000} GRAYT{VALUE=0.000000} LEF{VALUE=0.500000} MINIR{VALUE=0.015000} NCOUNT{VALUE=5} RECLIM{VALUE=3} RADADC{VALUE=0.010000} ALWSAMP{VALUE=Y} MAXSAMP{VALUE=-1.000000} RADMED{VALUE=N} RADNORM{VALUE=N} OBJ{VALUE=1} WALL{VALUE=N} FLOOR{VALUE=Y} SKY{VALUE=N} AUTH{VALUE="Vincent LE PRINCE"} DESC{SIZE=0 VALUE=} } MATERIALS{ MATERIAL{ NAME{VALUE="Gold_3C"} GLMAT{DIFFUSE{R=1.000000 G=0.670000 B=0.180000} SPECULAR{R=0.200000 G=0.200000 B=0.200000} EMISSION{R=0.000000 G=0.000000 B=0.000000} SHINY{VALUE=1.000000} } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment_Gold_3"} EXP{VALUE=Y} TYPE{VALUE=0} SOLCOL1{RGB{R=1.000000 G=0.770000 B=0.370000} FILT{VALUE=0.000000} TRANS{VALUE=0.000000} } } FINISH{ USED{VALUE=Y} NAME{VALUE="Finis"} AMBIENT{R=0.180000 G=0.160000 B=0.130000} DIFFUSE{VALUE=0.300000} BRILLIANCE{VALUE=4.000000} PHONG{VALUE=0.000000} PSIZE{VALUE=40} SPEC{VALUE=0.600000} SROUGH{VALUE=0.012500} METAL{VALUE=1.000000} REFLEC{R=0.650000 G=0.560000 B=0.400000} REXP{VALUE=1.000000} FALLOFF{VALUE=0.000000} REFLECMIN{R=0.000000 G=0.000000 B=0.000000} RMETAL{VALUE=0.000000} FRESNEL{VALUE=N} CONSEN{VALUE=N} } } INTERIORTEX{ NAME{VALUE="Interior texture"} EXP{VALUE=Y} TYPE{VALUE=0} } } MATERIAL{ NAME{VALUE="Silver3"} GLMAT{DIFFUSE{R=0.800000 G=0.800000 B=0.800000} SPECULAR{R=0.000000 G=0.000000 B=0.000000} EMISSION{R=0.000000 G=0.000000 B=0.000000} SHINY{VALUE=0.000000} } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment"} EXP{VALUE=Y} TYPE{VALUE=0} SOLCOL1{RGB{R=0.940000 G=0.930000 B=0.900000} FILT{VALUE=0.000000} TRANS{VALUE=0.000000} } } FINISH{ USED{VALUE=Y} NAME{VALUE="Finis"} AMBIENT{R=0.250000 G=0.250000 B=0.250000} DIFFUSE{VALUE=0.650000} BRILLIANCE{VALUE=6.000000} PHONG{VALUE=1.000000} PSIZE{VALUE=100} SPEC{VALUE=0.000000} SROUGH{VALUE=0.050000} METAL{VALUE=1.000000} REFLEC{R=0.450000 G=0.450000 B=0.450000} REXP{VALUE=1.000000} FALLOFF{VALUE=0.000000} REFLECMIN{R=0.000000 G=0.000000 B=0.000000} RMETAL{VALUE=0.000000} FRESNEL{VALUE=N} CONSEN{VALUE=N} } } INTERIORTEX{ NAME{VALUE="Interior texture"} EXP{VALUE=Y} TYPE{VALUE=0} } } MATERIAL{ NAME{VALUE="Material#1"} GLMAT{DIFFUSE{R=0.800000 G=0.800000 B=0.800000} SPECULAR{R=0.000000 G=0.000000 B=0.000000} EMISSION{R=0.000000 G=0.000000 B=0.000000} SHINY{VALUE=0.000000} } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment"} EXP{VALUE=Y} TYPE{VALUE=0} SOLCOL1{RGB{R=1.000000 G=1.000000 B=1.000000} FILT{VALUE=0.000000} TRANS{VALUE=0.000000} } } } INTERIORTEX{ NAME{VALUE="Interior texture"} EXP{VALUE=Y} TYPE{VALUE=0} } } MATERIAL{ NAME{VALUE="DMFWood6"} GLMAT{DIFFUSE{R=0.800000 G=0.800000 B=0.800000} SPECULAR{R=0.000000 G=0.000000 B=0.000000} EMISSION{R=0.000000 G=0.000000 B=0.000000} SHINY{VALUE=0.000000} } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=1} TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment"} EXP{VALUE=Y} TYPE{VALUE=3} TRANSFO{ROT{X=0.000000 Y=0.000000 Z=0.000000} SCALE{X=0.050000 Y=0.050000 Z=1.000000} TRANSL{X=0.000000 Y=0.000000 Z=0.000000} } NOISE{TURB{X=0.040000 Y=0.040000 Z=0.040000} OCT{VALUE=3} LAMB{VALUE=2.000000} OMEG{VALUE=0.500000} NOISEGEN{VALUE=1} } BMAP{TYPE{VALUE=21} ATURB{VALUE=0.500000} ORIENT{X=1.000000 Y=1.000000 Z=1.000000} MANDMAX{VALUE=10} CTRL0{VALUE=1.000000} CTRL1{VALUE=1.000000} SPIRARMS{VALUE=4} FILE{SIZE=0 } INTERP{VALUE=N} FREQ{VALUE=1.000000} PHASE{VALUE=0.000000} } MAPEDIT{ MAPITEM{ PARAMS{ VALUE=0.100000 R=224 G=152 B=102 A=255 } MAPPIG{RGB{R=0.880000 G=0.600000 B=0.400000} FILT{VALUE=0.000000} TRANS{VALUE=0.000000} } } MAPITEM{ PARAMS{ VALUE=0.900000 R=152 G=102 B=76 A=255 } MAPPIG{RGB{R=0.600000 G=0.400000 B=0.300000} FILT{VALUE=0.000000} TRANS{VALUE=0.000000} } } } } FINISH{ USED{VALUE=Y} NAME{VALUE="Finis"} AMBIENT{R=0.450000 G=0.450000 B=0.450000} DIFFUSE{VALUE=0.330000} BRILLIANCE{VALUE=1.000000} PHONG{VALUE=0.000000} PSIZE{VALUE=40} SPEC{VALUE=0.250000} SROUGH{VALUE=0.050000} METAL{VALUE=0.000000} REFLEC{R=0.150000 G=0.150000 B=0.150000} REXP{VALUE=1.000000} FALLOFF{VALUE=0.000000} REFLECMIN{R=0.000000 G=0.000000 B=0.000000} RMETAL{VALUE=0.000000} FRESNEL{VALUE=N} CONSEN{VALUE=N} } } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment"} EXP{VALUE=Y} TYPE{VALUE=3} TRANSFO{ROT{X=5.000000 Y=10.000000 Z=5.000000} SCALE{X=0.150000 Y=0.500000 Z=1.000000} TRANSL{X=0.000000 Y=-2.000000 Z=0.000000} } NOISE{TURB{X=0.100000 Y=0.500000 Z=1.000000} OCT{VALUE=5} LAMB{VALUE=3.250000} OMEG{VALUE=0.500000} NOISEGEN{VALUE=1} } BMAP{TYPE{VALUE=21} ATURB{VALUE=0.500000} ORIENT{X=1.000000 Y=1.000000 Z=1.000000} MANDMAX{VALUE=10} CTRL0{VALUE=1.000000} CTRL1{VALUE=1.000000} SPIRARMS{VALUE=4} FILE{SIZE=0 } INTERP{VALUE=N} FREQ{VALUE=1.000000} PHASE{VALUE=0.000000} } MAPEDIT{ MAPITEM{ PARAMS{ VALUE=0.000000 R=178 G=152 B=102 A=229 } MAPPIG{RGB{R=0.700000 G=0.600000 B=0.400000} FILT{VALUE=0.100000} TRANS{VALUE=0.000000} } } MAPITEM{ PARAMS{ VALUE=0.100000 R=204 G=152 B=76 A=127 } MAPPIG{RGB{R=0.800000 G=0.600000 B=0.300000} FILT{VALUE=0.500000} TRANS{VALUE=0.000000} } } MAPITEM{ PARAMS{ VALUE=0.101000 R=229 G=202 B=165 A=89 } MAPPIG{RGB{R=0.898039 G=0.796078 B=0.647059} FILT{VALUE=0.650000} TRANS{VALUE=0.000000} } } MAPITEM{ PARAMS{ VALUE=0.900000 R=152 G=102 B=51 A=6 } MAPPIG{RGB{R=0.600000 G=0.400000 B=0.200000} FILT{VALUE=0.975000} TRANS{VALUE=0.000000} } } MAPITEM{ PARAMS{ VALUE=1.000000 R=152 G=102 B=51 A=0 } MAPPIG{RGB{R=0.600000 G=0.400000 B=0.200000} FILT{VALUE=1.000000} TRANS{VALUE=0.000000} } } } } FINISH{ USED{VALUE=Y} NAME{VALUE="Finis"} AMBIENT{R=0.100000 G=0.100000 B=0.100000} DIFFUSE{VALUE=0.330000} BRILLIANCE{VALUE=1.000000} PHONG{VALUE=0.000000} PSIZE{VALUE=40} SPEC{VALUE=0.250000} SROUGH{VALUE=0.005000} METAL{VALUE=0.000000} REFLEC{R=0.000000 G=0.000000 B=0.000000} REXP{VALUE=1.000000} FALLOFF{VALUE=0.000000} REFLECMIN{R=0.000000 G=0.000000 B=0.000000} RMETAL{VALUE=0.000000} FRESNEL{VALUE=N} CONSEN{VALUE=N} } } TEXTURE{ NAME{VALUE="Texture"} EXP{VALUE=Y} TYPE{VALUE=0} PIGMENT{ USED{VALUE=Y} NAME{VALUE="Pigment"} EXP{VALUE=Y} TYPE{VALUE=0} SOLCOL1{RGB{R=0.750000 G=0.150000 B=0.000000} FILT{VALUE=0.950000} TRANS{VALUE=0.000000} } } FINISH{ USED{VALUE=Y} NAME{VALUE="Finis"} AMBIENT{R=0.000000 G=0.000000 B=0.000000} DIFFUSE{VALUE=0.330000} BRILLIANCE{VALUE=1.000000} PHONG{VALUE=0.000000} PSIZE{VALUE=40} SPEC{VALUE=0.250000} SROUGH{VALUE=0.010000} METAL{VALUE=0.000000} REFLEC{R=0.000000 G=0.000000 B=0.000000} REXP{VALUE=1.000000} FALLOFF{VALUE=0.000000} REFLECMIN{R=0.000000 G=0.000000 B=0.000000} RMETAL{VALUE=0.000000} FRESNEL{VALUE=N} CONSEN{VALUE=N} } } } INTERIORTEX{ NAME{VALUE="Interior texture"} EXP{VALUE=Y} TYPE{VALUE=0} } } } OBJECTS{ LAYER{ NAME{VALUE="Layer #1"} VISI{VALUE=Y} SELECT{VALUE=Y} RENDER{VALUE=Y} CAMERA{ NAME{VALUE="Camera"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MODE{VALUE=0} FRUSTUM{VALUE=Y} LOC{X=0.796781 Y=0.542247 Z=0.829730} LOOKAT{X=0.104054 Y=-0.000000 Z=-0.146622} ROLL{VALUE=0.000000} ANGLE{VALUE=40.000000} ARATIO{VALUE=1.330000} BLUR_USED{VALUE=Y} BLUR_SAMP{VALUE=7} BLUR_FPOINT{X=0.014157 Y=0.004719 Z=0.000000} BLUR_APERT{VALUE=0.100000} BLUR_CONF{VALUE=0.500000} BLUR_VAR{VALUE=0.020000} H_ANG{VALUE=180.000000} V_ANG{VALUE=180.000000} } POINTLIGHT{ NAME{VALUE="Point light"} HIDDE{VALUE=Y} HOLLOW{VALUE=N} RENDER{VALUE=N} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} LOC{X=0.600000 Y=0.600000 Z=0.600000} COL{R=1.000000 G=1.000000 B=1.000000} MED_ATT{VALUE=N} MED_INT{VALUE=N} FADE_USED{VALUE=N} FADE_DIST{VALUE=2.000000} FADE_POW{VALUE=0.000000} PARA{VALUE=N} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PAREA{VALUE=N} LLIKE{VALUE="NONE"} PROJT{VALUE="NONE"} } CSGUNION{ SPLIT{VALUE=Y} NAME{VALUE="Union"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=Y} PSPACE{VALUE=1.000000} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=0.000000 Z=0.000000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="NONE"} EXP{VALUE=N} EVAL{VALUE=N} BLOB{ NAME{VALUE="Blob"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Silver3"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=0.000000 Z=0.000000} SIZE{X=1.000000 Y=1.400000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="Silver3"} EXP{VALUE=Y} THRES{VALUE=1.000000} STURM{VALUE=N} HIERAR{VALUE=Y} EVAL{VALUE=Y} BLOBSPHERE{ NAME{VALUE="Blob Sphere"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=0.200000 Y=0.200000 Z=0.200000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} STRENGTH{VALUE=0.500000} RADIUS{VALUE=1.000000} } BLOBCYLINDER{ NAME{VALUE="Blob Cylinder"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=1.000000 Y=1.000000 Z=1.000000} BPOINT{X=0.000000 Y=0.000000 Z=0.000000} CPOINT{X=0.000000 Y=0.300000 Z=0.000000} RAD{VALUE=0.150000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} RAD{VALUE=0.150000} STRENGTH{VALUE=1.000000} OPEN{VALUE=N} } } CYLINDER{ NAME{VALUE="Cylinder"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=1.000000 Y=1.000000 Z=1.000000} BPOINT{X=0.000000 Y=-0.300000 Z=0.000000} CPOINT{X=0.000000 Y=-0.280000 Z=0.000000} RAD{VALUE=0.087000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="Gold_3C"} OPEN{VALUE=N} } CSGDIFF{ NAME{VALUE="Difference"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=0.000000 Z=0.000000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="NONE"} EXP{VALUE=Y} EVAL{VALUE=N} CONE{ NAME{VALUE="Cone"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} BPOINT{X=0.000000 Y=-0.300000 Z=0.000000} CPOINT{X=0.000000 Y=-0.000000 Z=0.000000} BASE{VALUE=0.080000} CAP{VALUE=0.074000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} OPEN{VALUE=N} MAT{VALUE="Gold_3C"} } TEXT{ NAME{VALUE="Text"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} STRING{VALUE="PovShot 9mm"} FONT{VALUE="/usr/X11R6/lib/X11/fonts/drakfont/ttf/arial.ttf"} THICK{VALUE=0.400000} OFFS{VALUE=0.000000} LOC{X=1.367707 Y=-0.448650 Z=1.739951} SCALE{X=0.040000 Y=0.040000 Z=0.040000} ROT{X=0.000000 Y=315.000000 Z=90.000000} MAT{VALUE="Gold_3C"} } } } CSGUNION{ SPLIT{VALUE=Y} NAME{VALUE="Union#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=Y} PSPACE{VALUE=1.000000} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.269595 Y=-0.220000 Z=-0.264865} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=90.000000 Y=2.000000 Z=74.000000} MAT{VALUE="NONE"} EXP{VALUE=N} EVAL{VALUE=N} BLOB{ NAME{VALUE="Blob#2"} HIDDE{VALUE=Y} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Silver3"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=0.000000 Z=0.000000} SIZE{X=1.000000 Y=1.400000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="Silver3"} EXP{VALUE=Y} THRES{VALUE=1.000000} STURM{VALUE=N} HIERAR{VALUE=Y} EVAL{VALUE=Y} BLOBSPHERE{ NAME{VALUE="Blob Sphere#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=0.200000 Y=0.200000 Z=0.200000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} STRENGTH{VALUE=0.500000} RADIUS{VALUE=1.000000} } BLOBCYLINDER{ NAME{VALUE="Blob Cylinder#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=1.000000 Y=1.000000 Z=1.000000} BPOINT{X=0.000000 Y=0.000000 Z=0.000000} CPOINT{X=0.000000 Y=0.300000 Z=0.000000} RAD{VALUE=0.150000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} RAD{VALUE=0.150000} STRENGTH{VALUE=1.000000} OPEN{VALUE=N} } } CYLINDER{ NAME{VALUE="Cylinder#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} SIZE{X=1.000000 Y=1.000000 Z=1.000000} BPOINT{X=0.000000 Y=-0.300000 Z=0.000000} CPOINT{X=0.000000 Y=-0.280000 Z=0.000000} RAD{VALUE=0.087000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="Gold_3C"} OPEN{VALUE=N} } CONE{ NAME{VALUE="Cone#2"} HIDDE{VALUE=Y} HOLLOW{VALUE=N} RENDER{VALUE=N} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} BPOINT{X=0.000000 Y=-0.300000 Z=0.000000} CPOINT{X=0.000000 Y=-0.000000 Z=0.000000} BASE{VALUE=0.080000} CAP{VALUE=0.074000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} OPEN{VALUE=N} MAT{VALUE="Gold_3C"} } CSGDIFF{ NAME{VALUE="Difference#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="NONE"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=0.000000 Z=0.000000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="NONE"} EXP{VALUE=Y} EVAL{VALUE=N} CONE{ NAME{VALUE="Cone#3"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} BPOINT{X=0.000000 Y=-0.300000 Z=0.000000} CPOINT{X=0.000000 Y=-0.000000 Z=0.000000} BASE{VALUE=0.080000} CAP{VALUE=0.074000} SIZE{X=1.000000 Y=1.000000 Z=1.000000} ROT{X=0.000000 Y=0.000000 Z=0.000000} LOC{X=0.000000 Y=0.000000 Z=0.000000} OPEN{VALUE=N} MAT{VALUE="Gold_3C"} } TEXT{ NAME{VALUE="Text#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="Gold_3C"} PTARG{VALUE=N} PSPACE{VALUE=1.000000} PREFRAC{VALUE=N} PREFLEC{VALUE=N} PCOL{VALUE=Y} PPT{VALUE=N} STRING{VALUE="PovShot 9mm"} FONT{VALUE="/usr/X11R6/lib/X11/fonts/drakfont/ttf/arial.ttf"} THICK{VALUE=0.400000} OFFS{VALUE=0.000000} LOC{X=1.260184 Y=-0.448650 Z=1.647519} SCALE{X=0.040000 Y=0.040000 Z=0.040000} ROT{X=0.000000 Y=315.000000 Z=90.000000} MAT{VALUE="Gold_3C"} } } } PLANE{ NAME{VALUE="Plane"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} MAT{VALUE="DMFWood6"} PTARG{VALUE=Y} PSPACE{VALUE=1.000000} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PCOL{VALUE=Y} PPT{VALUE=N} LOC{X=0.000000 Y=-0.300000 Z=0.000000} SIZE{VALUE=2} ROT{X=0.000000 Y=0.000000 Z=0.000000} MAT{VALUE="DMFWood6"} } AREALIGHT{ NAME{VALUE="Area light"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} LOC{X=0.160358 Y=0.812360 Z=0.926351} COL{R=0.872343 G=0.873060 B=0.791012} MED_INT{VALUE=N} MED_ATT{VALUE=N} FADE_USED{VALUE=Y} FADE_DIST{VALUE=2.000000} FADE_POW{VALUE=2.000000} SIZE{X=0.300000 Y=0.000000 Z=0.300000} ROT{X=266.000000 Y=0.000000 Z=0.000000} XDENS{VALUE=2} ZDENS{VALUE=2} JITTER{VALUE=Y} ADAPT{VALUE=0} CIRC{VALUE=N} ORIENT{VALUE=N} PARA{VALUE=N} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PAREA{VALUE=Y} LLIKE{VALUE="NONE"} PROJT{VALUE="NONE"} } AREALIGHT{ NAME{VALUE="Area light#2"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} LOC{X=0.964380 Y=0.231911 Z=-1.116892} COL{R=0.883101 G=0.888884 B=0.777783} MED_INT{VALUE=N} MED_ATT{VALUE=N} FADE_USED{VALUE=Y} FADE_DIST{VALUE=2.000000} FADE_POW{VALUE=2.000000} SIZE{X=0.300000 Y=-0.100000 Z=0.300000} ROT{X=245.000000 Y=0.000000 Z=0.000000} XDENS{VALUE=2} ZDENS{VALUE=2} JITTER{VALUE=N} ADAPT{VALUE=0} CIRC{VALUE=N} ORIENT{VALUE=N} PARA{VALUE=N} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PAREA{VALUE=Y} LLIKE{VALUE="NONE"} PROJT{VALUE="NONE"} } AREALIGHT{ NAME{VALUE="Area light#3"} HIDDE{VALUE=N} HOLLOW{VALUE=N} RENDER{VALUE=Y} NOSHAD{VALUE=N} INV{VALUE=N} NOIMG{VALUE=N} NOREFL{VALUE=N} DBILL{VALUE=N} LOC{X=-1.031533 Y=0.812358 Z=-1.433785} COL{R=0.858030 G=0.864302 B=0.764019} MED_INT{VALUE=N} MED_ATT{VALUE=N} FADE_USED{VALUE=Y} FADE_DIST{VALUE=2.000000} FADE_POW{VALUE=2.000000} SIZE{X=0.400000 Y=0.000000 Z=0.400000} ROT{X=320.000000 Y=0.000000 Z=0.000000} XDENS{VALUE=2} ZDENS{VALUE=2} JITTER{VALUE=Y} ADAPT{VALUE=0} CIRC{VALUE=Y} ORIENT{VALUE=N} PARA{VALUE=N} PREFRAC{VALUE=Y} PREFLEC{VALUE=Y} PAREA{VALUE=Y} LLIKE{VALUE="NONE"} PROJT{VALUE="NONE"} } } }